Professions

The Professions available to players:

Animist – Animists are Pure spell users of Channeling specializing in studies and powers concerning living things (e.g., druids, Shinto priests, etc.). Their base spells deal with plants, animals, weather, and nature in general. Prime Stats: Intuition and Memory

Arcanist – The Arcanist is a pure Arcane spell user who deals in the manipulation of raw power. Arcanists are generally found near Earthnodes, as they have spells that allow them to directly tap into the great power found there. Prime Stats: Empathy, Intuition, Presence and Self Discipline

Armsmaster – Armsmasters are semi spell users of the realm of Mentalism. They will be found in many milieux, serving as household knights, mercenary commanders, army or naval officers, or in elite “special forces.” They will rarely, if ever, be common soldiers or sailors. Their base spells deal with all aspects of military life, improving their personal skill at arms and survival capabilities, and assisting with military organization, on and off the battlefield. Prime Stats: Agility and Presence

Astrologer – Astrologers are Hybrid spell users who combine the realms of Channeling and Mentalism. They have concentrated on spells which pertain to gathering information, and concentrate on observing the movements of the celestial bodies. Their spells deal with detection, communing, precognition, and communication, and many are only (fully) usable under the light of the stars. Prime Stats: Self Discipline, Intuition, Presence

Bard – Bards are Semi spell users who combine the realm of Mentalism with the realm of Arms. Their base spells deal with sound, lore, entertaining, and item use. Prime Stats: Memory and Presence

Chaotic – The Chaotic, also referred to as the Wild Mage, is that mage who has learned his craft without the benefit of schooling or guidance (i.e., he is self-taught). The Chaotic wields an eclectic variety of odd powers, which sometime work and sometimes not! Prime Stats: Consitution, Empathy, Intuition, and Presence

Cleric – Clerics are pure spell users of Channeling who have concentrated in spells that require direct power from their deities. These spell users are the most powerful of the spell users of Channeling, but they are also the most restricted because of the requirements of their deity. Prime Stats: Intuition and Memory

Dabbler – Dabblers are Semi spell users who combine the realm of Essence with the realm of Arms. Their base spells deal with stealth, detection, perception, movement and manipulating locks and traps. Prime Stats: Agility and Empathy

Elementalist – The Elementalist is a pure magic user, much like the Magician. Whereas a Magician deals in all the elements, the Elementalist deals with a specific triad, concentrating on a single elemental specialty. Prime Stats: Empathy and Reasoning

Enchanter – Enchanters are hybrid spell users of the realms of Essence and Mentalism. They have concentrated on spells of misdirection and manipulation which directly affect the minds of humanoids, beasts, animals and other sentients. Their base spells deal with inducing hallucinations (mental illusions), mind control, and memory manipulation. Prime Stats: Self Discipline, Empathy, Presence

Fighter – Fighters are non spell users who will find it relatively easy to develop a variety of different weapons and to wear heavier types of armor. They are less skilled in manuvering and manipulating mechanical devices such as locks and traps (though they are still superior to most spell users in these areas). They have the greatest difficulty learning anything connected with spells. Some literary examples of a Fighter might include Conan the Barbarian, Little John, and Gimli the Dwarf. Prime Stats: Constitution and Strength

Healer – Healers are Hybrid spell users who combine the realms of Channeling and Mentalism; they channel power to take wounds from others and use the enormous recuperative power of their bodies to heal the wounds once taken. Thus, a Healer could heal a person by taking his patient’s injury upon himself and then healing this injury gradually. Prime Stats: Intuition, Presence, Self Discipline

Illusionist – Illusionists are Pure spell users who have concentrated in spells of misdirection and illusion. Their base spells deal mainly with the manipulation of elements that affect the human senses. Illusionists have adventages in specific skills (senses, Stalking, Hiding, etc.) over other spell users. Prime Stats: Empathy and Reasoning

Layman – Normally each character has an “adventuring” profession, reflecting how his early training and life have molded his thought patterns. However, the Layman profession represents characters who do not have a standard “adventuring” profession. Most non-adventuring NPCs will have the Layman profession. Prime Stats: None

Lay Healer – Lay Healers can aid the recuperative powers of others. Lay Healers are Pure spell users of Mentalism who have concentrated on spells that heal people and animals. Their base spells deal with the specific healing of certain diseases and injuries: organs, blood, muscles, bones, and concussion hits. Prime Stats: Presence and Self Discipline

Magent - Magents are Semi spell users who combine the realm of Mentalism with the realm of Arms. Their base spells deal with information gathering, subterfuge, and performing stealthy missions. Prime Stats: Reasoning and Presence

Magehunter – The Magehunter is a semi spell user who incorporates the realm of Arms with Arcane magic. He has dedicated himself to hunting down rogue mages and those who must be brought to some kind of justice. Prime Stats: Constitution, Empathy, Intuition, and Presence

Magician – Magicians are Pure spell users of Essence who have concentrated on elemental spells. Their base spells deal with the elements of earth, water, air, heat, cold, and light. Prime Stats: Empathy and Reasoning

Mana Molder - Mana Molders are Pure spell users of Essence who concentrate on Mana Forms. Mana Forms are solid manifestations of the Essence. Mana Molders employ their spells to create temporary items, force fields, and even mana creatures. Mana creatures can either be servants capable of simple tasks or warriors capable of following simple orders. Prime Stats: Empathy and Agility

Mentalist – Mentalists are the basic spell users of Mentalism who have concentrated on spells that deal with the interaction of minds. Their base spells deal with the detection of mental Presence, mental communication, mind control, mind attack, mind merging, and sense control. Prime Stats: Presence and Self Discipline

Monk – Monks are Semi spell users who combine the realm of Essence with the realm of Arms. Their base spells deal with personal movement and the control of their own body and mind, while their arms capabilities are concentrated in unarmored, unarmed combat. Prime Stats: Self Discipline and Empathy

Mystic – Mystics are Hybrid spell users who combine the realms of Essence and Mentalism; they have concentrated on subtle spells of misdirection and modification. Their base spells deal with personal illusion as well as the modification of matter. Prime Stats: Empathy, Presence, Self Discipline

Mythic – Mythics are semi spell users who combine the realm of Arms with the realm of Channeling. Their base spells deal with detection, stealth, protection, and impersonating members of other faiths. Often standing outside normal church hierarchy, they perform secret missions for their religion and their deity. Prime Stats: Agility and Intuition

Paladin – Paladins are Semi spell users who combine the realm of Arms with the realm of Channeling. Their base spells primarily deal with combat and protection. An example of a Paladin (from literature) might be Lancelot or Percival (from King Arthur’s knights). Prime Stats: Self Discipline and Intuition

Priest – A Priest is a representative of a particular deity and religion. When designing a priesthood, the first thing that should be noted is that all priests will be Pure Channeling users (unless using the alternate system in Section 16.0). As such, they will all have the same prime requisites and as such, they will use the development point costs as shown below. Prime Stats: Intuition and Memory

Ranger - Rangers are Semi spell users who combine the realm of Channeling with the realm of Arms. Their base spells deal with operating in the outdoors and manipulating the weather. Prime Stats: Constitution and Intuition

Rogue – Rogues are non spell users with some expertise in thiefly abilities and a more specialized knowledge of arms than that possessed by Fighters. Normally, a Rogue will be almost as good as a Fighter with one weapon of his choice. The cost, in development points, of developing his thiefly skills will generally not allow him to be as good in these areas as a Thief, but his flexibility is unmatched by either profession. Some literary examples of Rogues might include Fahfard and the Grey Mouser, Robin Hood. Prime Stats: Agility and Strength

Runemage – Runemages are Hybrid spell users of Essence and Channeling who concentrate on the power written and spoken language have over reality. Generally, all Runemages are Nomenist spell casters, though they rarely choose the Training Package for Nomenist Casters. The Runemages have their own base list, which is more refined than the standard Nomenist Caster spell list. Runemages use their power of language to create variable enchantments such as wards, symbols, and runes, while using their knowledge of the Primal Tongue to manipulate the physical world and the creatures within it. Prime Stats: Empathy and Intuition

Seer – Seers are the information gathering specialists. Seers are Pure spell users of Mentalism who have concentrated on spells which gain information through the use of mental spells. Their spells deal with evoking the past, scrying the present and divining the future, and the control and modification of the senses of themselves and others. Prime Stats: Self Discipline and  Presence

Sorcerer – Sorcerers are Hybrid spell users who combine the realms of Essence and Channeling, concentrating on spells of destruction. Their base spells deal with the specific destruction of animate and inanimate material. Prime Stats: Empathy, Intuition and Self Discipline

Summoner – Summoners are hybrid spell users who combine the realms of Channeling and Essence. Their base spells deal with the communication with, and summoning of, various creatures ranging from animals to extra-planar beings to their friends. He can also enhance the creatures he has summoned. Prime Stats: Empathy, Intuition and Self Discipline

Thief – Thieves are non spell users who are specialists at maneuvering and manipulating. They have the easiest time learning mechanical skills (such as picking locks and disarming traps) and are fairly good at picking up weapon skills. Thieves are also unusually adept at subterfuge skills (Stalking, Hiding, etc.). They rarely wear heavy armor, although armor does not especially hinder the exercising of their professional abilities (other than limiting their superb maneuvering abilities). Some literary examples of Thieves might include Will Scarlet and Bilbo Baggins. Prime Stats: Agility and Quickness

Warlock – The Warlock is a hybrid spell user who combines the realms of Channeling and Mentalism. The Warlock is a manipulator of people and of their fates. His base spells deal with inflicting harm on others, toying with their fate, ruining their faith, instilling fear and doubt, and transforming himself. Prime Stats: Intuition, Presence and Self Discipline

Warrior Mage – Warrior Mages are Semi spell users who combine the realm of Arms with the realm of Essence. Their base spells primarily deal with the adaptation of Essence spell casting to combat and survival in hostile environments. The Warrior Mage is viewed by many as an elite type of fighter, specialized in attacking enemy spell casters on their own terms. Prime Stats: Empathy and Constitution

Warrior Monk – Warrior Monks are non spell users who are experts at maneuvering and martial arts. Warrior Monks may learn to use normal weapons, although not as easily as others in the
realm of Arms. They prefer to utilize unarmed combat. Some literary examples of a Warrior Monk might include Kwi Chang Kane. Prime Stats: Quickness and Self Discipline

Wizard – The Wizard is a pure Arcane spell user who has a much more practical approach to his use of power. His spells deal with affecting other people's spells. Thus, he is a formidable foe against spell users, but he does not have much of a defense against non-spell using foes. Prime Stats: Empathy, Intuition, Presence and Self Discipline

Professions

Regnum Umbra Baalek Baalek